Volume 17 (2024)
Volume 16 (2023)
Volume 15 (2022)
Volume 14 (2021)
Volume 13 (2020)
Volume 12 (2019)
Volume 11 (2018)
Volume 10 (2017)
Volume 9 (2016)
Volume 8 (2015)
Volume 7 (2014)
Volume 6 (2013)
Volume 5 (2012)
Volume 4 (2011)
Volume 3 (2010)
Volume 2 (2009)
Volume 1 (2008)
Computer Games
Investigating the Effect of Gamification Mechanisms on the Success of Crowdsourcing Projects in e-Governance (The Case Study: Shahrekord’s Citizens Participation in Beautifying the City)

S.M. Jafari; Z. Abdollahzadeh

Volume 12, Issue 1 , April 2019, , Pages 131-154

https://doi.org/10.22035/jicr.2019.382

Abstract
  With the progression of information and communication technology, electronic governance and also crowdsourcing as one of its key components have attracted many governments attention. In order to encourage and motivate the citizens to participate in crowdsourcing projects, Game techniques and mechanics ...  Read More